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Pozycja A systemic review and meta-analysis of the effect of virtual reality training on balance in the elderly to prevent falls(Rzeszów University Press, 2025-03) Bhise, Swati; Rathi, Manisha; Shiralkar, Madhura; Dabadghav, Rachana; Bagade, TanmayIntroduction and aim. Virtual reality (VR) is used in various healthcare treatments. This review evaluates virtual reality therapy (VRT) for balance rehabilitation to prevent falls in older adults. Material and methods. Randomised control trials from January 2013 to May 2024 were searched in databases like PubMed and Web of Science. Data were extracted and analysed using RevMan 5.4 software. Analysis of the literature. The review included 12 studies with an average of 56 participants aged 50-80 years. Treatments last ed 4–10 weeks with 2-5 sessions per week, each 30-60 minutes. Meta-analyses of five studies using the berg balance scale (BBS) showed a weak impact on balance (Z=2.07, p=0.04; SMD=1.05, 95% CI [0.06, 2.05], p<0.0001). Conversely, the Timed Up and Go (TUG) test showed a more positive impact (Z=2.25, p=0.02; SMD=-0.74, 95% CI [-1.39, -0.09], p<0.001), with a difference of 4.4 higher in the experimental group than the control group. Conclusion. VRT shows promising effects in balance and gait training for older adults, but further clinical trials are needed to compare its impact with other therapies.Pozycja Možnosti využitia prostriedkov virtuálneho sveta vo vzdelávaní(Wydawnictwo Uniwersytetu Rzeszowskiego, 2016) Pšenáková, Ildikó; Baganj, IgorČlánok sa zaoberá možnosťami využitia virtuálneho prostredia vo vzdelávaní.Pozycja Symulatory wirtualnej rzeczywistości(Wydawnictwo Uniwersytetu Rzeszowskiego, 2016) Kęsy, MarekPotencjał techniczny w zakresie kreowania wirtualnej rzeczywistości (VR) daje możliwość jej zastosowania w różnych dziedzinach i obszarach życia człowieka. Zastosowanie wirtualnej rzeczywistości wydaje się zasadne w procesach kształcenia. Przykładem praktycznego wykorzystania technologii wirtualnej rzeczywistości w procesach nauczania i szkoleniach mogą być symulatory VR stosowane w zakresie szkolenia wojskowego, medycynie lub technice.Pozycja The use of virtual reality in education(Wydawnictwo Uniwersytetu Rzeszowskiego, 2020) Mauri Medrano, MartaRecent technological developments in the field of teaching have brought significant changes in the daily practice of teaching. Due to the great development of computer resources, we must adapt the old and traditional teaching methods to the new technological conditions existing in our social environment. One of the latest developments in the field of education are the virtual reality techniques, which will change the course of our educational systems in few years. This transformation is currently present in the technologically advanced countries.Pozycja The Use of VR Technology in Teaching Electrical Power Engineering on the Example of the VES Application(The University of Rzeszów Publishing House, 2024-12) Daszczyński, TadeuszThe article presents the use of virtual reality (VR) technology in the process of teaching elec trical power engineering, based on the Virtual Electrical Switchgear (VES) application. The author discusses the advantages of using VR in education, pointing to interactivity, the possibility of carrying out practical tasks and improving student engagement. The functions of the VES applica tion were also presented, which allow the simulation of realistic scenarios related to learning how to build and operate MV switchboards. The article also includes research results confirming the effectiveness of using this application in the teaching process, including increasing the effective ness of learning and improving students’ understanding of issues. An important perspective for the development and further use of VR technology in the field of teaching electrical power engineer ing was noted, contributing to improving the quality of education in this field.